
Stop 1 · First Journey · Syria
Antioch
The sending church. Bread ovens, dye vats, and a congregation of Jews and Greeks eating at the same table.
Read about it: Acts 13 · Acts 11
Paul travelled the Roman world three times over, and then to Rome itself as a prisoner. These twelve cities mark the road, from the sending church in Antioch to a rented house in Rome. Each one is a stop you can walk through in the story game.


Stop 1 · First Journey · Syria
The sending church. Bread ovens, dye vats, and a congregation of Jews and Greeks eating at the same table.
Read about it: Acts 13 · Acts 11

Stop 2 · First Journey · The island of Barnabas
Copper mines, olive groves, and a Roman governor curious enough to listen.
Read about it: Acts 13 · Acts 13

Stop 3 · First Journey · Galatia
A country town of shrines and superstition, where a crowd can turn in an hour.
Read about it: Acts 14 · Acts 14, 2 Timothy 1

Stop 4 · Second Journey · Macedonia
A Roman colony by a river, home to a purple merchant, a slave girl, and a jailer.
Read about it: Acts 16 · Acts 16

Stop 5 · Second Journey · Macedonia
A busy port city where a young church is left behind under pressure.
Read about it: 1 Thessalonians 2 · 2 Thessalonians 3

Stop 6 · Second Journey · Achaia
Marble philosophers, endless debate, and an altar to a god nobody can name.
Read about it: Acts 17 · Acts 17-18

Stop 7 · Second Journey · Achaia
A rough, rich port city, and the most difficult church Paul ever loved.
Read about it: 1 Corinthians 11 · 1 Corinthians 9; Acts 18

Stop 8 · Third Journey · Asia
The temple of Artemis, a silversmiths' guild, and two years of daily teaching.
Read about it: Acts 19 · Acts 19

Stop 9 · Third Journey · Asia
A harbour farewell with the elders of Ephesus, who will not see Paul again.
Read about it: Acts 20 · 2 Timothy 4

Stop 10 · The Collection · Judea
The end of a years-long fundraising journey for the poor of the mother church.
Read about it: 2 Corinthians 8-9; Romans 15 · Acts 21-22

Stop 11 · Voyage to Rome · The shipwreck
Fourteen nights of storm, a broken ship, and an island of strangers lighting a fire.
Read about it: Acts 27 · Acts 28

Stop 12 · Voyage to Rome · The capital
A rented house, a chain, a soldier, and letters that outlast the empire.
Read about it: Philemon · Philippians 1; Acts 28